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Frosty mod manager tutorial
Frosty mod manager tutorial












frosty mod manager tutorial
  1. #Frosty mod manager tutorial update
  2. #Frosty mod manager tutorial Patch
  3. #Frosty mod manager tutorial Pc

  • Added profile for Need for Speed Rivals.
  • Added read only profile for Battlefield V.
  • Added a bundle reference viewer, allowing the user to see what bundles an asset is in (was previously a right click to log option).
  • Added a reference viewer, allowing the user to see where an asset is referenced and what it references.
  • Added a menu option to close all documents.
  • Fixed sound continuing to play when using the close all documents command.
  • frosty mod manager tutorial

  • Fixed crash when exporting skinned meshes from Anthem.
  • Fixed saving project with kit previewer open crashing.
  • #Frosty mod manager tutorial Patch

    Fixed importing mods made in a prior patch causing error/crash.Fixed issue with inserted items appearing in incorrect locations.

    frosty mod manager tutorial

    Fix to 2gb limit on chunk based superbundles.ResMeta now exported along with res (first 0x10 bytes) and imported.Fix for indexing assets after patch causing Frosty to crash with Anthem.Fix to numerous assets not being able to be opened.Fixed setting a shader to null in a mesh material would result in a crash.Fixed an issue where the PointerRef dropdown box would appear cut off, not allowing you to scroll all the way to the bottom.Fixed a couple of type info generation related issues for Mass Effect.Fixed an issue that would result in the pitch in FIFA19 appearing white (as well as potentially other bundle related issues).Fixed crash that would result when you saved at the same time an autosave was being performed.Added more inline classes to SWBF2 profile.

    #Frosty mod manager tutorial update

    Modifying mesh materials and object variations in SWBF2 will now update the appropriate ShaderBlockDepot files.

    frosty mod manager tutorial

  • Added the ability to duplicate an asset (and change its type) comes with a long list of caveats.
  • Added the ability to copy and paste objects and arrays.
  • Added the ability to rename and duplicate instances via same dialog.
  • Added the ability to add and remove new root level instances to an ebx (via the View Instances dialog).
  • Added Plants vs Zombies Garden Warfare read only profile.
  • Fix for extra / detection in duplicate asset filename.
  • Small fix for ShaderBlockDepot boolean edits.
  • Fix for crashing when attempting to edit network registry assets.
  • Fix for legacy db changes causing game to crash in Madden20.
  • Fixed some more reference assigning issues.
  • Fixed an issue where the editor would crash when trying to display an invalid reference.
  • Fixed an issue where newer format EBX were not rewriting correctly.
  • Can filter by property name or by an internal/external guid
  • Fixed crash when attempting to load meshes in BFV.
  • Mod manager will also show assets being merged (via the conflicts tab).
  • Mod manager will now show legacy file changes by name (rather than random chunk ids).
  • Fixed issue with exporting BFV meshes with skeletons.
  • Added the ability to merge ShaderBlockDepot changes from multiple mods.
  • Added the ability to select the render device the viewport will use (From options).
  • Export settings for meshes will now remember the last skeleton used.
  • Added the ability to update a games profile SDK when the game is updated.
  • Added Plants vs Zombies: Battle for Neighbourville Read Only profile.
  • Here are the features of the latest version: Then went straight to FMM and launched from there.This tool will allow you to mod FIFA 17, 18, 19 and 20 files and textures:

    #Frosty mod manager tutorial Pc

    But after running the BAT and using the new option I added (4), waiting for the box to close itself, I restarted my PC as suggested in the pastebin. It doesn't matter where you put the BAT file and you should only run it each time you want to enable/disable mods or switch games, so I have it on my desktop. If you can see the ModData folder in ME:A folder then FMM already got admin rights and set up the mod folder, so it should work fine after running the BAT file. Hey! So I just followed the steps from the pastebin, they are still there. i run FMM as admin, check the mods and load order and click play on the modmanger.Įverything works, the game starts, Mod folder in my Game folder pops up. thanks for the fast reply, but sadly it's not working for me.Apex Legends Mobile Limited Regional Launch.














    Frosty mod manager tutorial